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Started out as a personal project to interpret Adrieri Stefano's blue gun concept into 3D, and ended up having the model textured and lit for a school lighting assignment.

Modeled in Autodesk Maya, textured in Substance Painter, rendered in Arnold and composited in Adobe Photoshop.

stefano-andrieri-coffeepot-gun-side.jpg

Concept by Andrieri Stefano

BlueGun_Render.png

FINAL COMP

BlueGun_BaseColour.png

BASE COLOUR

BlueGun_Specular.png

SPECULAR

BlueGun_Metalness.png

METALNESS

BlueGun_SpecRoughness.jpg

SPEC ROUGHNESS

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